AI Insights · Timothy · January 2022
Top 5 Boxing Games in Romania: Q4 2021 Performance
In Q4 2021, the top 5 boxing games in Romania showed varied trends in downloads, revenue, and active users. Read on for a detailed analysis of their performance.
Analyzing the performance of the top 5 boxing games on a unified platform in Romania during Q4 2021 reveals interesting trends in downloads, revenue, and active users. Data provided by Sensor Tower offers a comprehensive look at how these games fared.
WWE Mayhem from Reliance Games saw a peak in weekly downloads reaching 498K in the final week of December. Weekly revenue showed a fluctuating pattern, peaking at $207 in mid-October. Active users gradually increased, peaking at 542K in the last week of December.
Real Boxing 2 by Vivid Games S.A. experienced a significant increase in weekly downloads, rising to 1.46M in the last week of December. Weekly revenue also peaked at $172 in the same period. Active users showed a steady rise, reaching 2.6M by the end of December.
Boxing Star: Real Boxing Fight from THUMBAGE had a mixed quarter with weekly downloads peaking at 329K in the last week of December. Revenue saw a peak of $152 at the end of November. The number of active users increased to 920K by the end of December.
EA SPORTS™ UFC® by Electronic Arts showed a consistent increase in weekly downloads, reaching 1.68M in the final week of December. Weekly revenue peaked at $87 in mid-December. Active users steadily rose throughout the quarter, peaking at 3.7M in the last week of December.
Punch Club from tinyBuild LLC had a modest performance with weekly downloads peaking at 61K in mid-December. Revenue saw a significant increase, reaching $129 in the third week of December.
For more insights and detailed data, visit Sensor Tower.